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Caro-Kann: Advance Variation
White grabs space with e5. Black develops the bishop to f5 first, then strikes the centre with ...c5.
Intermediate · Other answers to 1.e4 · 13 steps. On Chess Castles, Chess Guru reads each step aloud in English, Hindi or Marathi while the moves play on the board, and you can practise any position against the engine.
Step 1
Caro-Kann: Advance Variation (B12). You play Black. White grabs space with e5. Black develops the bishop to f5 first, then strikes the centre with ...c5.
Step 2
Moves: 1.e4
White plays pawn to e4. It takes a centre square (e4). It opens a line for the queen on d1. It opens a line for the bishop on f1. Strong players (2000+) chose this move in 46% of 3.9 million games.
Step 3
Moves: 1...c6
Black plays pawn to c6. It controls the centre (d5). It opens a line for the queen on d8. Strong players (2000+) chose this move in 9% of 1.8 million games.
Step 4
Moves: 2.d4
White plays pawn to d4. It takes a centre square (d4). It opens a line for the bishop on c1. It opens a line for the queen on d1. Strong players (2000+) chose this move in 77% of 163k games.
Step 5
Moves: 2...d5
Black plays pawn to d5. It takes a centre square (d5). It opens a line for the bishop on c8. It opens a line for the queen on d8. It challenges the opponent's pawns. It attacks the pawn on e4. Strong players (2000+) chose this move in 97% of 125k games.
Step 6
Moves: 3.e5
White plays pawn to e5. It takes a centre square (e5). It gains space. Strong players (2000+) chose this move in 34% of 122k games.
Step 7
Moves: 3...Bf5
Black plays bishop to f5. It develops the bishop into the game. It controls the centre (e4). Strong players (2000+) chose this move in 76% of 40k games.
Step 8
Moves: 4.Nf3
White plays knight to f3. It develops the knight into the game. It controls the centre (d4, e5). Strong players (2000+) chose this move in 40% of 31k games.
Step 9
Moves: 4...e6
Black plays pawn to e6. It controls the centre (d5). It opens a line for the queen on d8. It opens a line for the bishop on f8. Strong players (2000+) chose this move in 99% of 12k games.
Step 10
Moves: 5.Be2
White plays bishop to e2. It develops the bishop into the game. Now castling is possible. Strong players (2000+) chose this move in 94% of 13k games.
Step 11
Moves: 5...c5
Black plays pawn to c5. It controls the centre (d4). It challenges the opponent's pawns. Strong players (2000+) chose this move in 27% of 11k games.
Step 12
Moves: 6.Be3
White plays bishop to e3. It develops the bishop into the game. It controls the centre (d4). Strong players (2000+) chose this move in 58% of 3367 games.
Step 13
This is the main position of the Caro-Kann: Advance Variation. Now practise it against the engine: choose a strength and play on from here.
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More lessons in Other answers to 1.e4
- French Defence (Classical): Black builds a strong wall with ...e6 and ...d5 and attacks White's centre later with ...c5 and ...f6. The light-squared bishop is the problem piece to solve.
- French Defence: Advance Variation: White pushes e5 and grabs space. Black attacks the pawn chain at its base with ...c5 and ...Qb6. Remember: attack a pawn chain at its base!
- French Defence: Winawer Variation: Black pins the knight and gives up the bishop to double White's pawns. White gets the bishop pair and attacks g7 at once. Very sharp!
- Caro-Kann Defence (Classical): Black supports ...d5 with ...c6 and develops the light-squared bishop outside the pawn chain before playing ...e6. Rock-solid, a favourite of Karpov.
- Scandinavian Defence: Black hits e4 at once. The queen comes out early but finds a safe square on a5, and the light-squared bishop develops to f5. Simple and direct.
- Pirc Defence: A hypermodern defence: Black lets White build a centre, then attacks it with pieces and pawn breaks like ...e5 or ...b5.
- Alekhine's Defence: Named after World Champion Alekhine: Black invites White's pawns forward, hoping they become targets.
Next lesson: Scandinavian Defence